AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Latin America Q4 2021
Discover the performance of the top 5 third-person games on iOS in Latin America during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top third-person games on iOS in Latin America demonstrated notable trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Free Fire saw weekly revenue fluctuate throughout the quarter, peaking at approximately $1.2M in late September and ending the year with around $891K in the last week of December. Weekly downloads showed a significant increase towards the end of the quarter, rising from 116K in late September to 155K in the final week of December. Meanwhile, weekly active users experienced a decline from about 5.1M to 4M over the same period.
Free Fire MAX, a newer release, exhibited a consistent trend in weekly revenue, starting at $152K in late September and reaching a peak of $305K in the week of December 20. However, weekly downloads saw a substantial drop from 564K in its launch week to approximately 58K by the end of December. Active users, on the other hand, showed a gradual increase from 376K in late September to 381K by the end of the year.
Subway Surfers maintained a steady revenue stream, with minor fluctuations around $2K to $3K per week. The game’s weekly downloads saw a significant rise towards the end of the quarter, increasing from 65K in late September to nearly 120K in the final week of December. Active users also exhibited a positive trend, growing from 1.8M to 2.7M over the quarter.
Mario Kart Tour experienced modest weekly revenue, staying around $10K to $19K throughout the quarter. The game’s downloads showed an upward trend towards the end of the year, rising from 59K in late September to 53K in the last week of December. Active users remained relatively stable, fluctuating between 250K and 300K.
Going Balls had a consistent weekly revenue pattern, generally staying below $300. Weekly downloads increased from 33K in late September to approximately 46K by the end of December. The game’s active user base grew steadily, starting at 83K and reaching 121K in the final week of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Latin America. For more in-depth insights and data, visit Sensor Tower.